“We killed the Indie-Game Star” – Pt.1
Wow – 6 months … that’s a pretty long time. And it would have some weeks more if there wasn’t a topic that popped up yesterday which got my attention and proves (again) in what a sick world you have to dive in if you’re doing mobile games.
That’s it, we’re giving up the premium game. Next time we’re just going to sell you 500 coins for $2 instead.
— ustwogames (@ustwogames) 12. November 2014
Although i don’t think that that’s really going to happen i still find the simple statement harsh enough: We as consumer are preparing our own free 2 play hell. So my equation is the following one: I love to play more for quality and as i have limited resources buy less. It’s like the problem with cheap food. Instead of eating crap meat every second day i try to get good meat once every two weeks. So back to mobile games – are people really arguing about 1,79€? Their “god-damn average crap beer in a fuckin’ bar trying to get wasted and looking incredibly stupid while doing it” is two times that price! Hey “You let us down”-folks, how about that? Next time you get into your club after having your first drink try arguing with the bar keeper that you want your second one for free. Dumbasses.
I am totally aware that this post consists more of swearing than real content – but i just had to let off some steam. Too many developers (friends, people that i admire, myself) have to deal with such people. And it’s getting worse. But the “getting worse” part will be explained in my next post. Hopefully faster than in 6 months …
Until then – have something beautiful (for about 13€, yes that’s real money you have to pay for something good. That’s also 4 beers in a bar or just 2 packs of cigarettes, think by yourself what’s more worth …):